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GameStar 2004 May
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INI File
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2003-09-30
|
1KB
|
73 lines
[preset00]
fRating=2
fGammaAdj=1
fDecay=1
fVideoEchoZoom=1
fVideoEchoAlpha=0
nVideoEchoOrientation=3
nWaveMode=3
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=0.781787
fWaveSmoothing=0.63
fWaveParam=0
fModWaveAlphaStart=0.71
fModWaveAlphaEnd=1.3
fWarpAnimSpeed=1
fWarpScale=1.331
fZoomExponent=1
fShader=0
zoom=1
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.01
sx=1
sy=1
wave_r=0.65
wave_g=0.65
wave_b=0.65
wave_x=0.5
wave_y=0.5
ob_size=0.5
ob_r=0.01
ob_g=0
ob_b=0
ob_a=0
ib_size=0.26
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0
nMotionVectorsX=8
nMotionVectorsY=4.32
mv_dx=-0.136
mv_dy=-0.012
mv_l=5
mv_r=0
mv_g=0
mv_b=0
mv_a=1
per_frame_1=wave_r = wave_r + 0.5*sin(time*1.341);
per_frame_2=wave_b = wave_b + 0.5*sin(time*1.011);
per_frame_3=wave_b = wave_b + 0.5*sin(time*1.221);
per_frame_4=mv_x = 1.25;
per_frame_5=mv_y = 1.25;
per_pixel_1=cx = if(above(rad,0.3),0.5,0.3);
per_pixel_2=rot = if(above(rad,0.3),bass*0.05,0.1);
per_pixel_3=//rot = bass*0.051;
per_frame_init_1=decay =0.01;